ExtendRealityLtd / ExtendRealityLtd/Tilia.Visuals.BasicHand.Unity
Add guide to show how to set up hands poser
- 主要语言
- C#
- 星标
- 3
- 派生
- 0
- PR 合并指标
- 30 天内没有已合并 PR
描述
Add hands poser prefab
set left hand container to the left interactor, right hand container to the right interactor (this is used by the internal rules matcher)
Then expand prefab and on the `Left.BasicHandPoser` set the Target to the left avatar hand and configure any hand pose settings as required (make sure the overrides are set in the apply hand pose values dropdown otherwise they wont be applied).
Then expand the `Left.BasicHandPoser` prefab to access the finger pose overrides. The reference target doesn't need setting as it will automatically be set at runtime from the hand poser.
Each finger pose data can be set, but will only be applied iof the `apply pose values` for that option is set.
Do the same for the right hand.
Now on an interactable, you can call `ApplyPose` in the grabbed event and `RemovePose` in the ungrabbed event (dynamic event passing in the interactor)
贡献指南
调研方向
首先找到 hands poser prefab 以及现有指南或文档的入口。记录左手和右手容器、BasicHandPoser 目标和姿势值覆盖、手指姿势覆盖,以及 ApplyPose 和 RemovePose 事件的配置方法。当新手能够按照指南配置双手和一个 interactable 时,即视为完成。
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评估
- 技术栈
- csharp, unity
- 领域
- documentation, game-dev
- Issue 类型
- 文档
- 难度
- 2/5
- 预计耗时
- 1-3 小时
- 活跃度
- 停滞
- 描述清晰度
- 基本清楚
- 新手友好度
- 50/100