ExtendRealityLtd / ExtendRealityLtd/Tilia.Visuals.BasicHand.Unity
Add guide to show how to set up hands poser
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- C#
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Description
Add hands poser prefab
set left hand container to the left interactor, right hand container to the right interactor (this is used by the internal rules matcher)
Then expand prefab and on the `Left.BasicHandPoser` set the Target to the left avatar hand and configure any hand pose settings as required (make sure the overrides are set in the apply hand pose values dropdown otherwise they wont be applied).
Then expand the `Left.BasicHandPoser` prefab to access the finger pose overrides. The reference target doesn't need setting as it will automatically be set at runtime from the hand poser.
Each finger pose data can be set, but will only be applied iof the `apply pose values` for that option is set.
Do the same for the right hand.
Now on an interactable, you can call `ApplyPose` in the grabbed event and `RemovePose` in the ungrabbed event (dynamic event passing in the interactor)
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