EverestAPI / EverestAPI/SpringCollab2020

Spikes that protrude/retract on a timer

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#42 3 comentarios 0 reacciones 0 asignados Ver en GitHub
Core Gameplay TODO
Lenguaje dominante
C#
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4
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1
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Descripción

>Trigger spikes but they activate on time instead of movement (Ex: standing on them will kill you if you don't jump right away) also they deactivate after a couple of seconds

A similar idea to Trigger Spikes, except on a timed cycle.

Personal notes: I like the idea of being able to define "active" and "inactive" durations, as well as a time offset, so that they can be used to create a sequence of safe and unsafe spots. Additionally helpful would be a short period of time when they look like trigger spikes to warn the player that they're about to pop out.

_Requested by Rue#6664_

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