Signatures of Point3D sub and mul does not match behavior of Point2D
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Mô tả
Point2D and Point3D should have the same behavior in use and in method signatures. For example, Point2D's sub method does a minus-equals on the coordinates, whereas Point3D's sub method returns a new object of the subtracted result:
public void sub(Point2D other) { x -= other.x; y -= other.y; }
public Point3D sub(Point3D other) { return new Point3D(x - other.x, y - other.y, z - other.z); }
This could lead to mistakes when coding against the api.
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