EpicSkookumScript / EpicSkookumScript/SkookumScript-Plugin
Check for re-entry in constructors
- Dominant language
- C++
- Stars
- 138
- Forks
- 22
- PR merge metrics
- No merged PRs in 30d
Description
**Issue by [error454](https://github.com/error454)**
_Friday Jul 05, 2019 at 22:39 GMT_
_Originally opened as https://github.com/SkookumScript/SkookumScript-Plugin/issues/9_
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**Is your feature request related to a problem? Please describe.**
I wrote a variable initializer in `BaseArconiaPawn`s constructor as:
`@arconian_owner : BaseArconiaPawn!`
I fully intended on that being:
`@arconian_owner : BaseArconiaPawn!null`
When I next hit play I got a stack overflow.
**Describe the solution you'd like**
Throw an assert with a relevant warning if this situation arises. Or better yet make it a compiler error.
Contributor guide
Research direction
No file or test is named. Start by tracing how the BaseArconiaPawn constructor initializer is handled and how the non-null `BaseArconiaPawn!` form differs from `BaseArconiaPawn!null`. Done means recursive constructor entry is detected with a relevant warning or compiler error.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- compilers
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 25/100