EpicSkookumScript / EpicSkookumScript/SkookumScript-Plugin
EntityClass cannot be used as expected
- Dominant language
- C++
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- 138
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Description
**UE4 Version**
All
**SkookumScript Version**
All
**Describe the bug**
The usage of `EntityClass` for `&blueprint` annotated functions is inconsistent. It should accept other variables of type EntityClass.
**To Reproduce**
Steps to reproduce the behavior:
1. Create a bp annotated function that takes an `EntityClass`
2. Create a variable of type EntityClass and note that you cannot pass it to the function
**Additional context**
Looks like there may be a missing link here, the reflection of class references to sk have no type information, so an class reference of type Pawn and a class reference of type GameMode both come in as `EntityClass`.
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Assessment
This issue has not been assessed yet.