EpicSkookumScript / EpicSkookumScript/SkookumScript-Plugin

Support for FText

Open
#37 0 comments 0 reactions 0 assignees View on GitHub
enhancement
Dominant language
C++
Stars
138
Forks
22
PR merge metrics
No merged PRs in 30d

Description

Support the `FText` type.

Contributor guide

Open the contributing guide

Research direction

The issue names only the FText type and the SkookumScript UE4 plugin/runtime; no files, tests, or entry points are provided. Start by locating existing type-support code in the plugin and determine how FText should be represented and exposed. Done means FText is supported consistently and verified in the relevant plugin checks.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp, unreal-engine
Domain
game-dev
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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