EpicSkookumScript / EpicSkookumScript/SkookumScript-Plugin
New overridden methods are not always called
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- C++
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Description
**Issue by [error454](https://github.com/error454)**
_Tuesday Jul 09, 2019 at 07:58 GMT_
_Originally opened as https://github.com/SkookumScript/SkookumScript-Plugin/issues/10_
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**UE4 Version**
4.22.3
**SkookumScript Version**
4.22.3
**Describe the bug**
When adding a new override for a method, the new override is sometimes not called until you restart the editor.
**To Reproduce**
I have class structure:

* I have a method in `BaseArconiaPawn` `probe_mode_set(...)`
* I add an override for `probe_mode_set(...)` in `BP_ProbeBase` and test using `BP_ProbeNew` in the game.
* Compile sk, run game, new override does not getting executed.
* Stop game, force sk compile, run game, new override does not get executed
* Restart editor and override is executed
**Expected behavior**
Override's should get executed all the time.
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