EpicSkookumScript / EpicSkookumScript/SkookumScript-Plugin

New overridden methods are not always called

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Description

**Issue by [error454](https://github.com/error454)**
_Tuesday Jul 09, 2019 at 07:58 GMT_
_Originally opened as https://github.com/SkookumScript/SkookumScript-Plugin/issues/10_

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**UE4 Version**
4.22.3

**SkookumScript Version**
4.22.3

**Describe the bug**
When adding a new override for a method, the new override is sometimes not called until you restart the editor.

**To Reproduce**
I have class structure:
![image](https://user-images.githubusercontent.com/700435/60869488-eac5f200-a1e3-11e9-90d6-2b36ed452bb2.png)

* I have a method in `BaseArconiaPawn` `probe_mode_set(...)`
* I add an override for `probe_mode_set(...)` in `BP_ProbeBase` and test using `BP_ProbeNew` in the game.
* Compile sk, run game, new override does not getting executed.
* Stop game, force sk compile, run game, new override does not get executed
* Restart editor and override is executed

**Expected behavior**
Override's should get executed all the time.

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