DLR-RM / DLR-RM/3DObjectTracking

Unity Camera Integration

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Description

I've been trying to use these amazing algorithms in a Unity project, and my knowledge as of now lets me know that I need to create a separate camera class for cameras other than Azure Kinect or Intel RealSense.

How can I implement a camera class that will work in Unity, and potentially webcams and mobile device cameras? Or is there some configuration of the already existing files I can use to achieve this?

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