ComputerScienceHouse / ComputerScienceHouse/bingehack

Curses Interface Makes it Difficult to Identify Items

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bug feature wishlist
Dominant language
C
Stars
24
Forks
4
PR merge metrics
No merged PRs in 30d

Description

Dialog boxes pop up in the map window, including the one that asks you "what would you like to call this foo?"; because this obscures the game view, it is often impossible to know what a scroll of earth, or a scroll of taming, etc were, as they result in no log messages in the log window, but have very obvious changes to the map window

Contributor guide

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reproducing the issue in the curses map window, focusing on the dialog that asks what to call an item and the log window's handling of scroll effects. Trace how these dialogs and messages are displayed; it is done when item effects can be identified without the dialog obscuring the relevant game view.

Written by the indexing model from the issue text.

Assessment

Tech stack
c
Domain
game-dev
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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