ComputerScienceHouse / ComputerScienceHouse/bingehack
Curses Interface Makes it Difficult to Identify Items
Nobody has claimed this yet.
- Dominant language
- C
- Stars
- 24
- Forks
- 4
- PR merge metrics
- No merged PRs in 30d
Description
Dialog boxes pop up in the map window, including the one that asks you "what would you like to call this foo?"; because this obscures the game view, it is often impossible to know what a scroll of earth, or a scroll of taming, etc were, as they result in no log messages in the log window, but have very obvious changes to the map window
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the issue in the curses map window, focusing on the dialog that asks what to call an item and the log window's handling of scroll effects. Trace how these dialogs and messages are displayed; it is done when item effects can be identified without the dialog obscuring the relevant game view.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- c
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100