Collaborative-Software-Development-Club / Collaborative-Software-Development-Club/Spring-2026-Unity-Game

FINAL LEVEL DESIGN

Aperta
#14 0 commenti 0 reazioni 3 assegnatari Rivendicata da @AnonymousPseudonymous Vedi su GitHub
high priority internet level
Lingua principale
C#
Stelle
1
Fork
0
Metriche di merge delle PR
Nessuna PR unita negli ultimi 30g

Descrizione

Implementing each level prefab based on the play-by-play as featured in the Wizard Internet Puzzle plan.

Try to stick to the design document as rigidly as possible! If there are errors in the design of the puzzle (i.e. I forgot a letter that the player needs) then feel free to rectify them or let me know.

For a level prefab to be finished, it should include:
- NPCs with finished dialogue
- All the necessary key prefabs
- Placeholders for necessary text on the screen (i.e., include the clues the player needs to progress!)
- Make prefabs have unique colors for the background so we can differentiate

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