Collaborative-Software-Development-Club / Collaborative-Software-Development-Club/Fall2023-UnityProject
Character and Weapon Models
- Lenguaje dominante
- ShaderLab
- Estrellas
- 0
- Forks
- 0
- Métricas de merge de PR
- Sin PR fusionados en 30 d
Descripción
- Character models (beyond the initial square/capsule player shape) should exist.
- Weapon models should exist.
- These models should be preferably low poly, though the style is up to the implementer.
- These models should also contain animations for walking, aiming, idling, and dying.
- Implementer is free to choose any _free_ asset(s) they wish, within reason. **Credit for the asset(s) must be added within the start menu's credit box (see relevant issue), along with any other request the artist may have.**
- Modeler may also choose to develop their own asset(s) via an external program, like Blender.
- Assets must exist for the player and all enemy types.
Guía de contribución
No hay ninguna guía de contribución indexada para este repositorio
Evaluación
Este issue todavía no se ha evaluado.