Collaborative-Software-Development-Club / Collaborative-Software-Development-Club/Fall2023-UnityProject

Wave System

オープン
#11 コメント 0 件 リアクション 0 件 担当者 1 名 @Harshithr467 が担当を希望しています GitHub で見る
主要言語
ShaderLab
スター
0
フォーク
0
PR マージ指標
30日以内にマージされた PR はありません

説明

- A wave system occurs when groups of enemies (waves) are spawned into an area.
- These waves should get incrementally harder in difficulty, and the enemies should increase in number as the number of waves completed increases.
- A wave is completed when all enemies of a certain wave are defeated.
- There should exist many areas where the enemies can spawn, so as to prevent the player from figuring out where these points are, quickly
- The implementer should seek to include all enemy types in the system, and should gradually increase the difficulty of the waves.
- The total number of waves should be set to 10 (subject to change).
- Upon completing a wave, a timer of 60 seconds should start, upon completion of this time, referred to as the "intermission", or if the player presses the enter key during intermission, the next wave should start.
- Upon completing the total number of waves, the player wins the game.

コントリビューションガイド

このリポジトリのコントリビューションガイドは索引されていません

評価

この issue はまだ評価されていません。

新しい issue をメールで受け取る

初心者向けの GitHub issue を短くまとめたダイジェスト。