CodingTrain / CodingTrain/Wave-Function-Collapse
Encoding tiles symmetry and rotation
- 主要語言
- JavaScript
- 星號
- 218
- 分支
- 64
- PR 合併指標
- 30 天內沒有已合併 PR
描述
The base implementation notes that you can "Augment pattern data with rotations and reflections."
I don't think you need reflections for the circuit problem but you might run into it with more complex setup.
Let's assume you don't need reflections.
For rotations you need to have 4 letters that indicate the orientation of the piece.
For this issue let's call them :
- S -> straight
- L -> rotated 90° to the left
- F -> "flipped" but really it's rotated 180°
- R -> rotated 90° to the right
So this tile :

would have edges 4S, 2, 4S, 0
And this one :

would have : 4S, 1, 1, 4R
Now the complicated bit is that you have to account for that whenever you are rotating a piece.
For a Left (90°) rotation :
- every S becomes L
- every L becomes F
- every F becomes R
- every R becomes S
This also fixes the problem of having 5.png left edge connecting to a 4S the wrong way because it will never be a 4S AND a top facing edge at the same time.
貢獻指南
這個儲存庫沒有索引到貢獻指南
研究方向
先閱讀基礎實作,並追蹤圖塊圖樣資料在哪裡進行旋轉。編碼四個方向 S、L、F 和 R,並驗證旋轉一個區塊會一致地更新每個方向,且不會加入鏡像。完成標準是:每次旋轉後,所描述的邊緣組合仍保持正確對齊。
由索引模型根據 Issue 內容生成。
評估
- 技術堆疊
- javascript
- 領域
- game-dev
- Issue 類型
- 功能
- 難度
- 4/5
- 預估耗時
- 3-5 天
- 活躍度
- 停滯
- 描述清晰度
- 基本清楚
- 新手友好度
- 35/100