CodingTrain / CodingTrain/Suggestion-Box
Orthonormal basis
Open
- Dominant language
- No language data
- Stars
- 570
- Forks
- 85
- PR merge metrics
- No merged PRs in 30d
Description
As seen in this shader
https://www.shadertoy.com/view/lldGRM
Imagine you wanted to orient houses, trees, and tigers on a small asteroid surface, or you wanted to grow hair on a shape.
Contributor guide
No contributing guide indexed for this repository
Research direction
Start by reviewing the linked Shadertoy shader to understand the orthonormal-basis concept and its use for orienting objects on surfaces. The issue needs a concrete scope and a defined deliverable before implementation can begin.
Written by the indexing model from the issue text.
Assessment
- Domain
- computer-graphics
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100