CodingTrain / CodingTrain/Suggestion-Box
Having trouble trying to implement a mechanic in my 2D platformer game
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Descrizione
Hello. For a couple of weeks, I've been trying to implement a mechanic in my side-scroller 2D Platformer game in which when you find an ally, it starts following behind you through the level. It may sound simple, but there are a lot of things that need to be taken into consideration like making sure that after jumping over a gap and staying next to the edge, the ally doesn't fall into the pit, the fact that it needs to be time-based, not frame-based and also some way of making the whole mechanic look smooth. Can you help me?
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Direzione di ricerca
No repository files, tests, or entry points are named; the request is for guidance on a mechanic in an unspecified 2D platformer. First clarify the game's engine and code location, then define the ally's gap, timing, and smoothing behavior; done would require an agreed implementation target and validation steps.
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Valutazione
- Ambito
- game-dev
- Tipo di issue
- Funzionalità
- Difficoltà
- 5/5
- Tempo stimato
- Più di una settimana
- Stato di attività
- Ferma
- Chiarezza
- Da chiarire
- Idoneità per principianti
- 15/100