CodingTrain / CodingTrain/Suggestion-Box

Spherical perlin noise

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Hi, I've been annoying you on twitter about coding problems and finally got reminded that you use these issues for suggestions, so here's mine :
How would you go about applying seamless perlin noise to a sphere?
How would you choose the points on the sphere to apply the perlin noise values to (I'd prefer an equidistant formation) ?
It doesn't matter if it's in Processing or P5 because I'm gonna do my own code based on your ideas.
Thank you very much :D

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