CodeEditApp / CodeEditApp/CodeEdit

✨ Support fallback fonts in Text Editing preferences

Aperta
#1,032 1 commento 1 reazione 0 assegnatari Vedi su GitHub
enhancement
Lingua principale
Swift
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23k
Fork
1.2k
Metriche di merge delle PR
Nessuna PR unita negli ultimi 30g

Descrizione

### Is your feature request related to a problem? Please describe.

No

### Describe the solution you'd like

Hello,

Currently, the **Text Editing** settings allow users to select one font only. In many cases, one font is not enough to cover up the Unicode characters that need. We could use multiple fonts to work as a font chain, just like the CSS `font-family`.

In Cocoa, there is a way to combine multple fonts as one NSFont instance, sample code:

~~~swift
static func combinedFont(from fontNames: [String], size: CGFloat) -> NSFont? {
guard let primary = fontNames.first, let primaryFont = NSFont(name: primary, size: size) else { return nil }
let primaryDescriptor: NSFontDescriptor = primaryFont.fontDescriptor
let descriptors: [NSFontDescriptor] = fontNames.dropFirst().map { name -> NSFontDescriptor in
return primaryDescriptor.addingAttributes([.name: name])
}
let descriptor: NSFontDescriptor = primaryDescriptor.addingAttributes([.cascadeList: descriptors])
return NSFont(descriptor: descriptor, size: size)
}
~~~

### Describe alternatives you've considered

Maybe we could put a TextField in **Text Editing** settings, let users to enter the font names they wanted.

### Additional context

screenshot-text-editing

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