CodeEditApp / CodeEditApp/CodeEdit
✨ Support fallback fonts in Text Editing preferences
- Dominant language
- Swift
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- 23k
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Description
### Is your feature request related to a problem? Please describe.
No
### Describe the solution you'd like
Hello,
Currently, the **Text Editing** settings allow users to select one font only. In many cases, one font is not enough to cover up the Unicode characters that need. We could use multiple fonts to work as a font chain, just like the CSS `font-family`.
In Cocoa, there is a way to combine multple fonts as one NSFont instance, sample code:
~~~swift
static func combinedFont(from fontNames: [String], size: CGFloat) -> NSFont? {
guard let primary = fontNames.first, let primaryFont = NSFont(name: primary, size: size) else { return nil }
let primaryDescriptor: NSFontDescriptor = primaryFont.fontDescriptor
let descriptors: [NSFontDescriptor] = fontNames.dropFirst().map { name -> NSFontDescriptor in
return primaryDescriptor.addingAttributes([.name: name])
}
let descriptor: NSFontDescriptor = primaryDescriptor.addingAttributes([.cascadeList: descriptors])
return NSFont(descriptor: descriptor, size: size)
}
~~~
### Describe alternatives you've considered
Maybe we could put a TextField in **Text Editing** settings, let users to enter the font names they wanted.
### Additional context
Contributor guide
Assessment
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