BattletechModders / BattletechModders/CustomComponents

Vehicle (partial) customization project

Aperta
#22 0 commenti 0 reazioni 0 assegnatari Vedi su GitHub
Lingua principale
C#
Stelle
7
Fork
6
Metriche di merge delle PR
Nessuna PR unita negli ultimi 30g

Descrizione

Creating an issue on github as reuqested to not loose this in ticktes

Critical issues - this project cannot proceed without this implemented
1. Fixed gear
vehiclechassisdefs do not process "FixedEquipment": [] block at all - i tried putting it in on some vee, its just ignored
we need ME to either implment it or some custom that replaces it for vees
2. AllowedLocations override
locations on fakevees do not match locations on mechs, so AllowedLocations on gear makes their placements on vees invalid
we need a custom for gear that overrides AllowedLocations by UnitType
something like
"Custom": {
"AllowedLocationsOverride": [
{
"UnitType": X
"AllowedLocations": A
}

Not Critical, but will real helps our sanity:)
RedBat's tools we currenyly use to validate vees is using this custom in vehiclechassisdefs to override weight of a gear installed
"CustomWeights": [
{
"ComponentDefID": "Gear_Vehicle_Compartment_Infantry_BA2",
"Tonnage": 8
}
]
would be realy nice if ME implements this in game too, will save us from creating hundred of copies of the same infantry and cargo bays with different weights

Maybe Maybe nice to haves - something we might use if its available, but we can go without this
1. ArmorLock - some custom flag in chassisdef that prevent player from modifiying unit armor in mechbay. Idk if implementing this is ever possibvle in light of compatibility with ArmorRepair mod
2. Vehicle/ProtoMech heatsink TT validation
TT rules for vehicle and protomech heatsink are this
unit must mount enough heatsinks to cover heatgen from all of its energy weapons. Only energy weapons matter, other types dont even if they generate heat

Guida per i contributori

Nessuna guida per i contributori indicizzata per questo repository

Direzione di ricerca

Esamina la gestione di vehiclechassisdefs per FixedEquipment e il comportamento richiesto di AllowedLocationsOverride e CustomWeights. Conferma quali richieste, tra quelle critiche e opzionali, rientrano nell’ambito e definisci il completamento tramite il comportamento della personalizzazione del veicolo e la convalida della compatibilità; l’issue non indica file sorgente né test.

Scritto dal modello di indicizzazione a partire dal testo della issue.

Valutazione

Stack tecnologico
csharp
Ambito
game-dev
Tipo di issue
Funzionalità
Difficoltà
5/5
Tempo stimato
Più di una settimana
Stato di attività
Ferma
Chiarezza
Da chiarire
Idoneità per principianti
20/100

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