BattletechModders / BattletechModders/CustomComponents

Vehicle (partial) customization project

Abierto
#22 0 comentarios 0 reacciones 0 asignados Ver en GitHub
Lenguaje dominante
C#
Estrellas
7
Forks
6
Métricas de merge de PR
Sin PR fusionados en 30 d

Descripción

Creating an issue on github as reuqested to not loose this in ticktes

Critical issues - this project cannot proceed without this implemented
1. Fixed gear
vehiclechassisdefs do not process "FixedEquipment": [] block at all - i tried putting it in on some vee, its just ignored
we need ME to either implment it or some custom that replaces it for vees
2. AllowedLocations override
locations on fakevees do not match locations on mechs, so AllowedLocations on gear makes their placements on vees invalid
we need a custom for gear that overrides AllowedLocations by UnitType
something like
"Custom": {
"AllowedLocationsOverride": [
{
"UnitType": X
"AllowedLocations": A
}

Not Critical, but will real helps our sanity:)
RedBat's tools we currenyly use to validate vees is using this custom in vehiclechassisdefs to override weight of a gear installed
"CustomWeights": [
{
"ComponentDefID": "Gear_Vehicle_Compartment_Infantry_BA2",
"Tonnage": 8
}
]
would be realy nice if ME implements this in game too, will save us from creating hundred of copies of the same infantry and cargo bays with different weights

Maybe Maybe nice to haves - something we might use if its available, but we can go without this
1. ArmorLock - some custom flag in chassisdef that prevent player from modifiying unit armor in mechbay. Idk if implementing this is ever possibvle in light of compatibility with ArmorRepair mod
2. Vehicle/ProtoMech heatsink TT validation
TT rules for vehicle and protomech heatsink are this
unit must mount enough heatsinks to cover heatgen from all of its energy weapons. Only energy weapons matter, other types dont even if they generate heat

Guía de contribución

No hay ninguna guía de contribución indexada para este repositorio

Línea de trabajo

Revisa el manejo de vehiclechassisdefs para FixedEquipment y el comportamiento solicitado de AllowedLocationsOverride y CustomWeights. Confirma cuáles de las solicitudes críticas y opcionales están dentro del alcance y define la finalización mediante el comportamiento de personalización del vehículo y la validación de compatibilidad; el issue no menciona archivos fuente ni tests.

Escrito por el modelo de indexación a partir del texto del issue.

Evaluación

Stack tecnológico
csharp
Área
game-dev
Tipo de issue
Nueva funcionalidad
Dificultad
5/5
Tiempo estimado
Más de una semana
Estado de actividad
Estancado
Claridad
Necesita aclaración
Aptitud para principiantes
20/100

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