Core: Fix UI renderer coordinates
Open
bug
core
enhancement
mesh
rendering
shader
window
- Dominant language
- C#
- Stars
- 6
- Forks
- 0
- Avg merge
- 1h 1m
- Merged PRs (30d)
- 2
Description
Trying to render the UI in NDC space didn't seem to work. I got it to work with a very rough estimation of the [-1, 1] space to [-screensize, screensize] conversion. Setting the position of the UI element is clearly wrong but other transformations seem to work.
NOTE: The transpose in the set uniformmatrix4x4 should most likely be set to false.
Contributor guide
Assessment
This issue has not been assessed yet.