Core: Passing window as a reference to game classes
Open
core
enhancement
question
spike
window
- Dominant language
- C#
- Stars
- 6
- Forks
- 0
- Avg merge
- 1h 1m
- Merged PRs (30d)
- 2
Description
Passing the active window to the games shouldn't be done using constructors.
Figure out the best way to make the window accessible anywhere without a direct reference. Consider a static property and take into account that there can be multiple windows.
#75 Might need to be implemented first before a smart solution for this can be implemented.
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