Mesh optimizer
Open
mesh
rendering
- Dominant language
- C#
- Stars
- 6
- Forks
- 0
- Avg merge
- 1h 1m
- Merged PRs (30d)
- 2
Description
Join vertices for meshes that overlap.
Level of detail (LOD) based on distance to camera.
LOD0 = quad
TODO: Number of levels.
Automatic LOD vs custom.
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