Default shader override
Open
core
enhancement
rendering
- Dominant language
- C#
- Stars
- 6
- Forks
- 0
- Avg merge
- 1h 1m
- Merged PRs (30d)
- 2
Description
When developers create their own shaders, we need to automatically set the the values for the shaders in our render calls without using the "default" renderering logic in `GameObject`.
Consider a `IsCustom` flag that applies a reflection based property setter. When that flag `false` and the shader is the built-in shader, we can use a predefined set of calls.
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