AnidemDex / AnidemDex/Godot-DialogPlugin

Add compatibility with Node2D types

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#87 0 comentarios 0 reacciones 0 asignados Ver en GitHub
enhancement
Lenguaje dominante
GDScript
Estrellas
215
Forks
12
Métricas de merge de PR
Sin PR fusionados en 30 d

Descripción

### Describe the project you are working on

Textalog

### Describe the feature / enhancement and how it helps to overcome the problem or limitation

There's no compatibility with Control nodes and Node2D because Control doesn't know what a Transform is and Node2D doesn't know what a Rect is, but, what if portrait manager can hold a reference for an arbitrary Node2D nodes in scenes
and the portrait manager uses those to generate Sprite/AnimatedSprite.

With this in mind, Character event can have a "reference position" property, wich points to a node (Control or Node2D type) wich uses as reference to generate the portrait node (and the portrait node can be a Control or a Node2D type)

### Adittional information

_No response_

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