AndrewRayCode / AndrewRayCode/ShaderFrog-Runtime

How are external dependencies handled?

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Descripción

Let's say one had a shader file that is dependent upon textures or something like that? How are those external dependencies handled?

Are they base64 inlined into the *.json file?

Are is the shader really a package of a set of files?

Or does shader execution rely on having access to the shaderFrog website for live loading of dependent assets?

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