AndrewRayCode / AndrewRayCode/ShaderFrog-Runtime
How are external dependencies handled?
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Let's say one had a shader file that is dependent upon textures or something like that? How are those external dependencies handled?
Are they base64 inlined into the *.json file?
Are is the shader really a package of a set of files?
Or does shader execution rely on having access to the shaderFrog website for live loading of dependent assets?
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