Larger schedules cause compile times to balloon
Đang mở
A - Scheduling
C - Bug
C - Usability
F - rayon
P - High
S - Needs Investigation
- Ngôn ngữ chính
- Rust
- Star
- 41
- Fork
- 2
- Chỉ số merge pull request
- Không có pull request nào được merge trong 30 ngày
Mô tả
It seems that larger schedules cause large blow-ups in compile time. I just compiled a schedule with 3 components and 14 systems, and the whole thing took over 11 minutes to compile.
I need to investigate exactly what is going on, but I have a hunch that the problem is the compile-time `Claims` traits. I'm guessing that during type resolution the index types take some quadratic time complexity to resolve.
This also will address the slowly-increasing time of the continuous integration jobs.
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