AllenCell / AllenCell/vole-core
don't multiply canvas size with devicePixelRatio
- 主要語言
- TypeScript
- 星號
- 106
- 分支
- 11
- 平均合併
- 3 天 51 分鐘
- 30 天內合併 PR
- 12
描述
## Use Case
Some users on older hardware experience slowness.
Hypothesizing that rendering fewer canvas pixels can help. This goes on the assumption that visual display resolution would be high enough without needing every native device pixel.
## Solution
Allow an option (advanced settings) to reduce canvas's internal rendering size by devicePixelRatio. This is a threejs webgl configuration setting. See https://github.com/allen-cell-animated/vole-core/blob/ccf761a520b01bb91a61a5edcfcc2cea3549b784/src/ThreeJsPanel.ts#L171
Test performance increase on low end and high end laptops for both macos and pc. Also test visual quality difference. If we feel good about it on all devices, then we can default to the lower res setting and get performance win.
## Alternatives
Bonus: detect low performance (how??) and automatically switch canvas resolution.
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