AllenCell / AllenCell/agave

resolution scaling for viewport/renderer, for fast preview renders

未关闭
#48 1 条评论 0 个 reaction 已指派 0 人 在 GitHub 查看
主要语言
C++
星标
62
派生
9
平均合并
1 天 2 小时
30 天内合并 PR
1

描述

## Use Case

I would like to optimize render time by rendering fewer pixels into the same viewport

## Solution

* pixel sampling rates (1x1, 0.5x0.5, etc) - scale backbuffer and rescale to fit image resolution? (or repeat result of ray for e.g. 2x2 pixels) (alternative: splatting/dithering?)
* specific image resolution controls (and fit to viewport or not)
* allow python commands to script these
* enable fast preview modes that are very grainy but quick

贡献指南

打开贡献指南

评估

这个 Issue 还没有评估数据。

把新 issue 发到你的邮箱

精选适合新手参与的 GitHub issue 摘要。