improve opacity for overlapping structures
Open
- Dominant language
- C++
- Stars
- 62
- Forks
- 9
- Avg merge
- 1d 2h
- Merged PRs (30d)
- 1
Description
## Description
solid segmentation opacity seems to keep things hidden too much.
## Expected Behavior
overlapping structures should be able to blend together and there should be a way to reduce scattering density for some channels vs others.
## Notes
See if scattering is taking into account opacity factors. Also, max intensity always wins at a given 3d position. we need to do weighted (random) sampling or something else.
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