Adventure-Bot / Adventure-Bot/adventure-bot
Normalized items
- Langage dominant
- TypeScript
- Étoiles
- 7
- Forks
- 6
- Métriques de merge des PR
- Aucune PR mergée en 30 j
Description
Problem: full copies of items exist everywhere. Reduce the size and redundancy of state by normalizing items within the character slice.
- [x] create `items` slice
- [x] create `itemCreated` action
- [x] dispatch `itemCreated` action whenever an item is added to the game
- [x] dispatch `itemDestroyed` action whenever an is removed from the game
- [ ] reduce `statsModified` in character slice on `itemEquipped` and `itemRemoved` (instead of within the selector)
- [ ] migrate character inventory and equipment to reference `items` slice
- [ ] update selectors to denormalize back to original shape
Success criteria: No `Item`s in the character slice, only ids. No change in behavior.
https://redux.js.org/usage/structuring-reducers/updating-normalized-data
Alternative for consideration: `inventory` slice.
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