RenderPass method refactor like uniforms, storages, and constants
- Ngôn ngữ chính
- JavaScript
- Star
- 56
- Fork
- 5
- Merge trung bình
- 2 phút
- Pull request đã merge (30 ngày)
- 1
Mô tả
To continue work from #275
RenderPass Class
```js
constructor(vertexShader, fragmentShader, computeShader, workgroupCountX, workgroupCountY, workgroupCountZ, init)
setCube(
name,
coordinate = { x: 0, y: 0, z: 0 },
dimensions = { width: 1, height: 1, depth: 1 },
color = { r: 1, g: 0, b: 1, a: 0 }
)
```
among others
The idea here would be to apply two changes
1- pass a config object as only parameter
2- use also a Builder Pattern, to call separate methods and leave the others as default
```js
const r0 = new RenderPass({...}) // here all its attributes or none
r0.setVertexShader(vertexvar)
.setFragmentShader(fragmentvar)
.setWorkGroupCountX(8)
points.setCube().setName('myCube')
```
Use Uniforms, Storages, and Constants as reference for this work.
Hướng dẫn đóng góp
Chưa lập chỉ mục được hướng dẫn đóng góp cho kho mã nguồn này
Đánh giá
Issue này chưa được đánh giá.