Absulit / Absulit/points

RenderPass method refactor like uniforms, storages, and constants

Abierto
#279 0 comentarios 0 reacciones 1 asignado Reclamado por @Absulit Ver en GitHub
enhancement
Lenguaje dominante
JavaScript
Estrellas
56
Forks
5
Merge medio
2 min
PR fusionados (30 d)
1

Descripción

To continue work from #275

RenderPass Class

```js

constructor(vertexShader, fragmentShader, computeShader, workgroupCountX, workgroupCountY, workgroupCountZ, init)

setCube(
name,
coordinate = { x: 0, y: 0, z: 0 },
dimensions = { width: 1, height: 1, depth: 1 },
color = { r: 1, g: 0, b: 1, a: 0 }
)

```

among others

The idea here would be to apply two changes
1- pass a config object as only parameter
2- use also a Builder Pattern, to call separate methods and leave the others as default

```js

const r0 = new RenderPass({...}) // here all its attributes or none
r0.setVertexShader(vertexvar)
.setFragmentShader(fragmentvar)
.setWorkGroupCountX(8)

points.setCube().setName('myCube')

```

Use Uniforms, Storages, and Constants as reference for this work.

Guía de contribución

No hay ninguna guía de contribución indexada para este repositorio

Evaluación

Este issue todavía no se ha evaluado.

Recibe los nuevos issues en tu correo

Un resumen breve de issues de GitHub para principiantes.