AbdulDevHub / AbdulDevHub/Shadow-of-a-Doubt

Audio Volume Balancing and Mixing

Open
#4 0 comments 0 reactions 1 assignee Claimed by @AbdulDevHub View on GitHub
Type: Enhancement
Dominant language
C#
Stars
0
Forks
0
PR merge metrics
No merged PRs in 30d

Description

## Description
Sound effects have inconsistent volume levels. Some sounds are extremely loud and uncomfortable, while others are barely audible, even when they should be noticeable.

## Expected Improvement
- Normalize sound effect volumes
- Establish consistent loudness ranges for:
- Weapons
- Environmental sounds
- Enemy sounds
- UI feedback
- Test audio using both headphones and speakers

## Notes
- Consider using Unity’s Audio Mixer for better control
- Add simple volume sliders for future polish

Contributor guide

No contributing guide indexed for this repository

Research direction

Look for Unity Audio Mixer assets and sound effect files in the project. Start by opening the Unity project, finding the Audio Mixer, and examining existing sound effect volume levels. Test with headphones and speakers to identify inconsistencies. 'Done' means normalized volumes across categories (weapons, environment, enemies, UI) and possibly a basic volume slider setup.

Written by the indexing model from the issue text.

Assessment

Domain
audio-video-rtc, game-dev
Issue type
Feature
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
55/100

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