AbdulDevHub / AbdulDevHub/Shadow-of-a-Doubt
Art Style Inconsistency (Low-Poly vs High-Resolution Assets)
- Dominant language
- C#
- Stars
- 0
- Forks
- 0
- PR merge metrics
- No merged PRs in 30d
Description
## Description
The game mixes low-poly models with high-resolution textures, which creates visual inconsistency. This becomes especially noticeable when the witch character appears, as it clashes with the rest of the environment.
## Expected Improvement
- Unify art style across all assets
- Adjust textures or models so they match the dominant visual direction
- Rework or replace the witch model to better fit the environment
## Notes
- Before the witch appears, the visual style is mostly consistent
- Decide early whether the target style is low-poly or high-detail and refactor accordingly
Contributor guide
No contributing guide indexed for this repository
Research direction
The issue mentions the witch character and environment assets. Start by examining the project's asset folders in Unity to identify low-poly models and high-resolution textures. Look for the witch model and compare it to other assets. 'Done' means all assets have a unified art style, which requires artistic decisions and potentially creating or sourcing new assets.
Written by the indexing model from the issue text.
Assessment
- Domain
- design, game-dev
- Issue type
- Refactor
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100