A-Programming-Club / A-Programming-Club/rpg
Implementation Design
- 主要語言
- CMake
- 星號
- 0
- 分支
- 0
- PR 合併指標
- 30 天內沒有已合併 PR
描述
## Things to consider
- There will be characters, enemies, actions, dialog, events, items...
- Keep things simple where possible.
- Collaborate with other team members and receive their input to clarify requirements.
- Use existing chat history regarding the project to guide your design.
- How should classes (as in object-oriented) be structured?
- How should game state be saved (and loaded)?
### Notes
C++ preferable.
貢獻指南
這個儲存庫沒有索引到貢獻指南
研究方向
This is a high-level design task for a C++ RPG. Review existing chat history and collaborate with the two assignees to define class structures for characters, enemies, items, and game state serialization. Start by examining the repository's current structure and any design documents. The outcome should be a design document, not code implementation.
由索引模型根據 Issue 內容生成。
評估
- 技術堆疊
- cpp
- 領域
- game-dev
- Issue 類型
- 功能
- 難度
- 5/5
- 預估耗時
- 一週以上
- 活躍度
- 停滯
- 描述清晰度
- 需要釐清
- 新手友好度
- 20/100