4drian3d / 4drian3d/SimpleJumpPads

Add option for dedicated jumppads

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#31 コメント 1 件 リアクション 0 件 担当者 0 名 GitHub で見る
主要言語
Java
スター
4
フォーク
2
平均マージ
2時間 10分
マージ済み PR(30日)
1

説明

It would be nice, if the first non-named section of a jumppad definition would be the general definition of this material of jumppad. Every following section of the same material can be ignored if unnamed, but if its named, it will give you the possibility of a different configuration for SPECIFIC jumppads. So if I need 20 Jumppads in the lobby I can set them each to the same config like before, or give them a name to differentiate them from each other. Also then it would make much more sense if one could set the x and y direction in which the player should be launched in. If thats only over the config it should be fine as well, the only command that would have to be added would be the one to change a launchpad from default to the "named" section one.

I hope its clear what I mean and If you don't have time to implement it I am probably willed to do it myself :) There really is no good launchpad plugin out there anymore that doesn't use armorstands anymore so we just might improve what we got ^^

コントリビューションガイド

このリポジトリのコントリビューションガイドは索引されていません

調査の方向性

Look at the plugin's configuration system and how jumppad definitions are currently parsed. The main entry point is likely a config file handler and a listener for player interactions with pressure plates. Check for classes like JumpPadListener or ConfigManager. The change involves adding named sections and directional launch vectors. Test by setting up a local Paper server with the plugin.

索引モデルが issue の本文から書いたものです。

評価

技術スタック
java
領域
game-dev
issue の種類
機能追加
難易度
4/5
見積もり時間
3〜5日
活発さ
停滞
明瞭さ
おおむね明確
初心者へのやさしさ
45/100

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