4drian3d / 4drian3d/SimpleJumpPads

Add option for dedicated jumppads

Ouverte
#31 1 commentaire 0 réactions 0 personnes assignées Voir sur GitHub
Langage dominant
Java
Étoiles
4
Forks
2
Merge moyen
2 h 10 min
PR mergées (30 j)
1

Description

It would be nice, if the first non-named section of a jumppad definition would be the general definition of this material of jumppad. Every following section of the same material can be ignored if unnamed, but if its named, it will give you the possibility of a different configuration for SPECIFIC jumppads. So if I need 20 Jumppads in the lobby I can set them each to the same config like before, or give them a name to differentiate them from each other. Also then it would make much more sense if one could set the x and y direction in which the player should be launched in. If thats only over the config it should be fine as well, the only command that would have to be added would be the one to change a launchpad from default to the "named" section one.

I hope its clear what I mean and If you don't have time to implement it I am probably willed to do it myself :) There really is no good launchpad plugin out there anymore that doesn't use armorstands anymore so we just might improve what we got ^^

Guide de contribution

Aucun guide de contribution indexé pour ce dépôt

Piste de recherche

Look at the plugin's configuration system and how jumppad definitions are currently parsed. The main entry point is likely a config file handler and a listener for player interactions with pressure plates. Check for classes like JumpPadListener or ConfigManager. The change involves adding named sections and directional launch vectors. Test by setting up a local Paper server with the plugin.

Rédigé par le modèle d'indexation à partir du texte de l'issue.

Évaluation

Stack technique
java
Domaine
game-dev
Type d'issue
Fonctionnalité
Difficulté
4/5
Temps estimé
3-5 jours
Activité
À l'abandon
Clarté
Plutôt claire
Accessibilité débutants
45/100

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