2DGD-F0TH / 2DGD-F0TH/2DGD_F0TH
Consider Restructuring The Entire Work
- Dominant language
- Rust
- Stars
- 460
- Forks
- 18
- Avg merge
- 1d 13h
- Merged PRs (30d)
- 2
Description
The book is starting to have cohesion issues, and there is way too much before you even start talking about "making games".
It could be an idea to split the book into sections or volumes:
- Maths, computer science, project management, design patterns...
- Real game dev: game loop, FSM, Design Docs, ...
- Marketing
This could make the first part/volume more of a "reference manual" for everything related to what is essentially a Computer Science Bacherlor's, while the rest can focus more deeply on strict game development.
Contributor guide
Research direction
The issue is about restructuring an entire book. Start by reading the current book's structure and content to understand the cohesion issues. Look at existing sections and chapters to see how they could be split into volumes. Determine what 'done' looks like by proposing a new outline with clear sections for math/CS, game dev, and marketing.
Written by the indexing model from the issue text.
Assessment
- Domain
- documentation
- Issue type
- Documentation
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 25/100