2439905184 / 2439905184/minecraft2d-godot
Can this work for Godot 4+ games with multiplayer and open world chunks?
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Descripción
Test chunks link: https://github.com/WithinAmnesia/ARPG/discussions/15
I'm trying to find a way to seamless load and unload chunks for a 2D multiplayer game project to make an open world with a working server using Godot 4.2.1.NET.
How can this work for multiplayer and what is needed for this to potentially work? What options can be used for chunk loading and unloading seamlessly in Godot 4.2.1.NET? Please give feedback.
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Línea de trabajo
The issue asks for a design for multiplayer open-world chunk loading in Godot 4.2.1 with .NET. Start by examining the linked discussion about test chunks and the repository's current structure. Look for existing networking or world management code. Determine what 'seamless' loading means and how multiplayer synchronization would work. This requires significant design exploration before any code can be written.
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Evaluación
- Stack tecnológico
- csharp, godot
- Área
- game-dev, networking
- Tipo de issue
- Nueva funcionalidad
- Dificultad
- 5/5
- Tiempo estimado
- Más de una semana
- Estado de actividad
- Estancado
- Claridad
- Necesita aclaración
- Aptitud para principiantes
- 10/100