2394425147 / 2394425147/astrodx

[Bug]

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#225 0 comments 0 reactions 0 assignees View on GitHub
bug
Dominant language
C#
Stars
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Forks
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PR merge metrics
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Description

### ⠀

- [x] This issue is not duplicated with any other open or closed issues

### Describe the bug

https://github.com/user-attachments/assets/e6f75e59-1481-4ed5-87c9-be61ad918390
The game is automatically played. The notification bar is opened during the game, and multiple Misses appear. However, the completion rate is still 101%, and the game cannot end normally

### Expected behavior

The game is automatically played without being affected by the notification bar

### Steps to reproduce

1.Play a song in autoplay mode
2.Pull down the notification bar during the game
3.Go back to the game and wait until the song is over
4.The game does not end properly

### Device information

Device&System:Android 10; HarmonyOS; KRJ-W09
Version:v2.0.0.beta.6.patch.5

### Screenshot

### Additional context

_No response_

Contributor guide

No contributing guide indexed for this repository

Research direction

The bug occurs in autoplay mode when the notification bar is opened, causing multiple Misses but an incorrect 101% completion rate, preventing normal game end. Look at the game state management and input handling code, likely in the main game loop or scene manager. Check how Miss events are counted and how the completion rate is calculated, especially during interruptions. Run the game on an Android device or emulator, trigger the notification bar during autoplay, and observe the logs to identify where the state goes wrong.

Written by the indexing model from the issue text.

Assessment

Tech stack
android
Domain
game-dev, mobile
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
55/100

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