2394425147 / 2394425147/astrodx
[Bug]
- Lenguaje dominante
- C#
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Descripción
### ⠀
- [x] This issue is not duplicated with any other open or closed issues
### Describe the bug
https://github.com/user-attachments/assets/e6f75e59-1481-4ed5-87c9-be61ad918390
The game is automatically played. The notification bar is opened during the game, and multiple Misses appear. However, the completion rate is still 101%, and the game cannot end normally
### Expected behavior
The game is automatically played without being affected by the notification bar
### Steps to reproduce
1.Play a song in autoplay mode
2.Pull down the notification bar during the game
3.Go back to the game and wait until the song is over
4.The game does not end properly
### Device information
Device&System:Android 10; HarmonyOS; KRJ-W09
Version:v2.0.0.beta.6.patch.5
### Screenshot
### Additional context
_No response_
Guía de contribución
No hay ninguna guía de contribución indexada para este repositorio
Línea de trabajo
The bug occurs in autoplay mode when the notification bar is opened, causing multiple Misses but an incorrect 101% completion rate, preventing normal game end. Look at the game state management and input handling code, likely in the main game loop or scene manager. Check how Miss events are counted and how the completion rate is calculated, especially during interruptions. Run the game on an Android device or emulator, trigger the notification bar during autoplay, and observe the logs to identify where the state goes wrong.
Escrito por el modelo de indexación a partir del texto del issue.
Evaluación
- Stack tecnológico
- android, csharp
- Área
- game-dev, mobile
- Tipo de issue
- Error
- Dificultad
- 3/5
- Tiempo estimado
- 1-2 días
- Estado de actividad
- Estancado
- Claridad
- Bastante claro
- Aptitud para principiantes
- 55/100