133794m3r / 133794m3r/itp298_capstone
Room class
- Dominant language
- C++
- Stars
- 1
- Forks
- 0
- PR merge metrics
- No merged PRs in 30d
Description
Decided that we need to have a room class.
- [ ] Room types: Shop room, Empty Room, Boss Room, Enemy Room(enum)
- [ ] Containing something not sure how to do this just yet.
- [ ] Show "exits" that the player can utilize.
- [ ] Room they are moving towards.
Contributor guide
No contributing guide indexed for this repository
Research direction
Look for existing game entity classes to understand the codebase structure. The issue mentions an enum for room types and concepts like 'exits' and 'containing something'. Start by examining how the player and map are currently represented. A clear definition of the Room class interface and its integration points is needed before implementation.
Written by the indexing model from the issue text.
Assessment
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100