133794m3r / 133794m3r/itp298_capstone

Room class

Open
#12 0 comments 0 reactions 1 assignee Claimed by @NathanielMullins View on GitHub
enhancement help wanted
Dominant language
C++
Stars
1
Forks
0
PR merge metrics
No merged PRs in 30d

Description

Decided that we need to have a room class.

- [ ] Room types: Shop room, Empty Room, Boss Room, Enemy Room(enum)
- [ ] Containing something not sure how to do this just yet.
- [ ] Show "exits" that the player can utilize.
- [ ] Room they are moving towards.

Contributor guide

No contributing guide indexed for this repository

Research direction

Look for existing game entity classes to understand the codebase structure. The issue mentions an enum for room types and concepts like 'exits' and 'containing something'. Start by examining how the player and map are currently represented. A clear definition of the Room class interface and its integration points is needed before implementation.

Written by the indexing model from the issue text.

Assessment

Domain
game-dev
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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