Punishment Curse Should Be Automatically Calculated in DPS

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lua
领域
game-dev, tooling

调研方向

首先定位 DPS 计算中的 Punishment modifier 和现有的“Enemy is on Low Life”复选框,然后将该处理路径与 Culling Strike 的自动处理进行比较。完成的标准是:Punishment 自动贡献其低生命值增伤的一半,并在复选框启用时使用完整数值,同时相关测试覆盖该计算。

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描述

enhancement
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What platform are you running Path of Building on?

Windows

Is your feature request related to a problem?

Punishment curse does not contribute to the final DPS unless the "Enemy is on Low Life" checkbox is checked. This behavior is inconsistent in PoB compared to effects like Culling Strike.

Describe the solution you'd like

I think the increased damage taken at half its value should be applied automatically.

For example, Culling Strike is calculated automatically in the final DPS. It does not require an "Enemy is in Culling Strike range" checkbox.

This should be especially easy now that Low Life is 50%. For example, if a player has level 1 Punishment that says:

"Cursed Enemies take 30% increased Damage while on Low Life"

It could automatically be calculated as:

"Nearby Enemies take 15% increased Damage"

Then, if the player checks the "Enemy is on Low Life" checkbox, it could use the original 30% value instead.

Please consider this change, and thanks a lot for all your hard work!

Describe alternatives you've considered

No response

Additional context

No response

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Lua
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