Lifecycle page: state the warm-to-cold timing
Nobody has claimed this yet.
Assessment
- Difficulty
- 1/5
- Estimated time
- Under an hour
- Newbie friendliness
- 88/100
- Issue type
- Documentation
- Clarity
- Clearly specified
- Activity status
- Quiet
- Domain
- documentation
Research direction
Open the lifecycle page at https://docs.sprites.dev/concepts/lifecycle/ and compare the existing idle-to-warm timing with the warm-to-cold wording. Review the linked user research for the questions users asked, then add one sentence stating the warm-to-cold timing or explaining why it varies. Done means the page answers what defines cold and how long it takes.
Written by the indexing model from the issue text.
Description
The lifecycle page gives idle-to-warm a number ("about 30 seconds today") but warm-to-cold only says "if the Sprite stays idle long enough." Users in both recent first run user research recordings asked exactly this ("what defines cold?" / "how long until it's cold?"). One sentence would fix it: state the timing, or say explicitly that it's variable and why.
- Dominant language
- TypeScript
- Stars
- 51
- Forks
- 4
- Avg merge
- 23h 57m
- Merged PRs (30d)
- 12
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
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