Lesson 5 suggestion
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Assessment
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Newbie friendliness
- 35/100
- Issue type
- Documentation
- Clarity
- Mostly clear
- Activity status
- Stale
- Tech stack
- cpp
- Domain
- computer-graphics, documentation
Research direction
Review the Lesson 5 material in the course Wiki and the master-branch triangle(..) implementation, focusing on bc_clip and the Projection application. Confirm the clipping and projection explanation, then update the lesson wording or terminology so their relationship is unambiguous; done when the Wiki and code terminology agree.
Written by the indexing model from the issue text.
Description
I've found a bit confusing the fact that at master branch in triangle(..) there is bc_clip argument which is assuming we have already performed clipping. But the course Wiki says it is projection that helps us to clip vertices. And in the code we see Projection applied to bc_clip (already clipped?) vertices. Maybe I miss something..
But I think it may be useful to note that if we know parameter r=1/D where D is screen-plane-to-camera distance and planes Z=0, Z=farthest_distance, we can clip vertices before applying Projection matrix and that will bring meaning to bc_clip argument name.
What do you think?
- Dominant language
- C++
- Stars
- 24.3k
- Forks
- 2.3k
- PR merge metrics
- No merged PRs in 30d
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