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React 18 concurrent instantiation and disposal

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描述

Hi there!

I have been reflecting on what React 18 concurrent mode means for instantiation and disposal of objects returning state.

So something you could do before React 18 and StrictMode was:

const SomeComponent = () => {
  const ref = useRef()

  if (!ref.current) {
    ref.current = new SomeStateToAccessInComponentRender()
  }

  useEffect(() => {
    return () => ref.current.dispose()
  }, [])
}

But as I understand, with React 18 (spearheaded by StrictMode) you can not really rely on creating instances during "rendering" cause React might call the function body multiple times ,and even abandon it, before mounting and running any effects.

I understand that pure components are necessary for concurrent mode and to me it makes a lot of sense that React is becoming this pure state synchronisation using subscriptions type of implementation. But what does not make sense to me is that there is no way to "create something" when React has the intention of mounting a component and "dispose that something" when React is abandoning the component due to concurrent mode or unmounting it.

I wish there was some explicit documentation/statement that explains you can not rely on React 18 to control the instantiation and disposal of objects and more importantly some guides to how you should actually deal with it.

Which brings me to... have I gotten it wrong? Is there a way to safely do this? And if not, do we now rely on external state stores to determine when to instantiate/dispose of objects?

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研究方向

沒有指定檔案或測試。先從 issue 中關於 React 18、concurrent-rendering 和 StrictMode 的範例開始,然後檢視現有的、關於 render-time instantiation、effects 和 disposal 的文件。完成的標準是加入明確的指引,說明這種模式是否安全,以及物件應如何建立和釋放。

由索引模型根據 Issue 內容生成。

評估

技術堆疊
javascript, react
領域
documentation, frontend
Issue 類型
文件
難度
4/5
預估耗時
3-5 天
活躍度
停滯
描述清晰度
基本清楚
新手友好度
35/100

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