processing / processing/processing4
Detect max `smooth()` setting to avoid OpenGL errors
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Descripción
Created by: cacheflowe
I don't think this really needs to be addressed, but I wanted to make note of the error, since I didn't find any info elsewhere. I was moving a Java project to Mac from Windows (where this isn't a problem), and it took me a bit to figure out what was causing the error.
On a Silicon Mac (I'm on an M1) with Processing 4.2, setting smooth(8) in setup() has a weird side-effect of breaking PGraphics. I now see in the smooth() documentation that 8 is a valid value, but not on all machines. This makes sense, and probably explains the error, noted below. The problem goes away if I use smooth(4) instead!
The code:
PGraphics pg;
void setup() {
size(400, 400, P3D);
smooth(8);
pg = createGraphics(400, 400, P3D);
pg.beginDraw();
pg.fill(0, 255, 0);
pg.rect(20, 20, 60, 60);
pg.endDraw();
}
void draw() {
background(0);
image(pg, 0, 0);
ellipse(120, 192, 144, 144);
ellipse(280, 192, 144, 144);
}
The error:
OpenGL error 1282 at bot beginDraw(): invalid operation
RuntimeException: Cannot validate shader program:
Validation Failed: Current draw framebuffer is invalid.
RuntimeException: Cannot validate shader program:
Validation Failed: Current draw framebuffer is invalid.
If I comment out the drawing on pg, the error changes, and the app doesn't completely crash:
The code:
PGraphics pg;
void setup() {
size(400, 400, P3D);
smooth(8);
pg = createGraphics(400, 400, P3D);
}
void draw() {
background(0);
image(pg, 0, 0);
ellipse(120, 192, 144, 144);
ellipse(280, 192, 144, 144);
}
The error:
UNSUPPORTED (log once): POSSIBLE ISSUE: unit 0 GLD_TEXTURE_INDEX_2D is unloadable and bound to sampler type (Float) - using zero texture because texture unloadable
OpenGL error 1282 at bot beginDraw(): invalid operation
OpenGL error 1286 at top endDraw(): invalid framebuffer operation
OpenGL error 1286 at bot endDraw(): invalid framebuffer operation
The pixels array is null.
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Línea de trabajo
Comienza con la reproducción de setup() usando smooth(8), P3D y createGraphics(), y luego sigue la ruta de PGraphics beginDraw() que produce los errores de framebuffer reportados en un Mac M1. Compara el comportamiento con smooth(4); se considera terminado cuando una configuración de smooth no compatible se detecta o se gestiona sin que se produzcan los errores de OpenGL y PGraphics.
Escrito por el modelo de indexación a partir del texto del issue.
Evaluación
- Stack tecnológico
- java
- Área
- computer-graphics
- Tipo de issue
- Error
- Dificultad
- 4/5
- Tiempo estimado
- 3-5 días
- Estado de actividad
- Estancado
- Claridad
- Bastante claro
- Aptitud para principiantes
- 42/100